After the Medusa Battle
- Project Sora made more content for after the Medusa battle
- Sakura feels that what happens after this is more interesting
- That’s because “it’s more fun to enter the world of Kid Icarus without knowing anything ahead of time”
- Sakurai doesn’t want to give an exact number on the length of single-player, but they “packed in quite a lot so it’s highly concentrated”
- One theme of the project was to not just have a plain structure of Medusa vs. Palutena
- There are multiple armies led by gods
- Each faction has its own claims/way of thinking and moving toward different goals
- The world itself gets chaotic as you progress
- The cause of this lies with Palutena
- Sakurai: “Yeah. (laughs) If you want to know more, you have to play the game! This time, I didn’t write a script with enemies and allies entangled because I wanted to create a real sob story or increase the number of enemies. Shooting games are by nature all about defeating enemies. By showing the enemies’ intentions to target each other and their motivations behind their actions, I wanted to avoid having the flow of the game become a chore of taking out targets one by one. I think this idea is very much in line with the original concept of air battles.”
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