Mass Effect 3's Ending Disrespects Its Most Invested Players
Posted by Kotaku Apr 04 2012 00:00 GMT in Mass Effect 3
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#masseffect We should have known the conclusion would be trouble. Ending a game like Mass Effect 3 poses a special set of problems, because a central attraction of Western RPGs is that their systems respond to player choice. Mass Effect and its like are the classic case of games that generate stories through collaboration between designer and player. Drawing things to a close, however, requires the hand of the developer to show, often in ways that seem unattractive. More »



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