Super Monday Night Combat dev explains premature distribution, future updates
Posted by Joystiq Apr 30 2012 15:15 GMT in Super Monday Night Combat
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Super Monday Night Combat developer Uber Entertainment has been working long hours the past couple of weeks since the premature distribution of its free-to-play MOBA. With a small break in the madness, we finally got Super MNC Executive Producer and Art Director Chandana "Eka" Ekanayake to answer a few of our questions about how the early launch happened and what's next for the game.

"The reason for the early launch was because we messed up on beta invites to a large pool of original Monday Night Combat players. To test out our server infrastructure, we wanted to send out a massive invite wave to players of MNC on PC. Players received a notice saying that they were accepted into the beta but actually weren't," Eka told Joystiq over the weekend. "So, instead of making players of our first game happy, we managed to deliver something that wasn't there and made them feel like they were lead on. We tried fixing it, but it just lead to more confusion, so working with Valve we decided to set the game open. It wasn't an accidental leak by any means but it was a result of us trying to make things right with our player base."

Eka didn't share raw numbers on how many players have signed up for Super MNC since launch, but says the studio is "happy" with the turnout, especially since they didn't have any lead time to market the game. He feels many folks don't realize the game is out ... or that it's free. Asked if any of the marketing for the game was disrupted by the early launch, he matter-of-factly stated, "Yes, all of them."@me.com>



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