Miyamoto - 3D visuals more commonplace, praise for PS Vita, key software missing at 3DS launch
Posted by GoNintendo May 04 2012 17:22 GMT in Miyamoto
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"I think when we started off (with 3DS), we were focussing a lot on the 3D stereoscopic display, on using that effect. And I think [for that] both users who [were] playing the software and us creating the software, [it] was a very central point. Looking back one year, now we've realised that 3D vision is something more commonplace, not extraordinary; we've come to a more natural, easier approach to 3D vision. We've transitioned to use it when it's appropriate and maybe not use it when it's not necessary. In that respect, we've come to a move natural way of dealing with 3D." - Shigeru Miyamoto

That's not all Miyamoto had to say about portable gaming. He also chatted up the Vita and offered a bit of praise for the platform.

"It's obviously a very hi-spec machine, and you can do lots of things with it, but I don't really see the combination of software and hardware that really makes a very strong product."

The 3DS had its software struggles as well, which leads Miyamoto to admit that software support wasn't strong right out of the gate.

"When we launched the 3DS hardware we didn't have Super Mario 3D Land, we didn't have Mario Kart 7, we didn't have Kid Icarus: Uprising. We were striving to have all of these ready for the launch, but we weren't able to deliver them at that time. We were kind of hoping that people would, nevertheless, buy into the product, find 3DS hardware promising, but looking back we have to say we realise the key software was missing when we launched the hardware."

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