The Joystiq Indie Pitch: Offspring Fling
Posted by Joystiq May 12 2012 04:00 GMT in PC Gaming News
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Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Kyle Pulver's Offspring Fling is the best PC and Mac game you could ask for in the week approaching Mother's Day. Or any other day, really.

Pre-pitch-post-gray-intro note: Offspring Fling launched on Steam today for PC and Mac, and it's 20 percent off through May 18. It includes the Mother's Day Update, which has a level editor, replay and sharing features. Go make momma proud!

What's your game called and what's it about?

It's called Offspring Fling, and it's a game about a poor forest creature that has misplaced her children in a mostly happy but sometimes spooky forest. She'll have to make her way through more than 100 levels of baby throwing, puzzle solving, button pressing, bee-avoiding action if she wants to get them all home by dinner.

What inspired you to make Offspring Fling?

May 2011: I went to a local game jam in the Phoenix area. The theme: Motherhood. After an hour or so I had an idea of a puzzle-platformer game where you have to get a bunch of babies safely to an exit, and you could use them in all sorts of ways to solve puzzles and platforming challenges. Forty-eight hours later I had a pretty solid prototype of the game with 15 playable levels, and I ran with it from there.

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>Indie developers are the starving artists of the video-game world, often brilliant and innovative
Yeah I'm just in awe at all the generic pixelated platformers they shit out daily.
Reply by Fortran May 13 2012 04:20 GMT
Oh hey you can use game maker to build a basic and not fully realized idea
you must be an artist
Reply by Super-Claus May 13 2012 14:05 GMT
this is like the equivalent of saying everyone on deviantart is brilliant and innovative, it just doesn't work like that
Reply by Nastasia May 14 2012 00:07 GMT
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