How Diablo III's Always-On Internet Requirement Makes It a Better Game
Posted by Kotaku May 24 2012 01:00 GMT in Diablo III
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#diablo Last week's rough launch of Diablo III neatly illustrated the biggest problem with the game's 'always-on' internet requirement. It was a reminder that consumers have lost a portion of their ownership of the game, that we no longer have complete control even over whether or not our game will start. More »

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