Luigi's Mansion: Dark Moon - GoNintendo impressions
Posted by GoNintendo Jun 07 2012 09:04 GMT in Luigi's Mansion: Dark Moon
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I played Luigi's Mansion: Dark Moon at E3 last year. I was so happy to see the franchise finally getting a long overdue sequel. My first hands-on with the game showed that the series was going to be bigger and better than ever. Finally getting another chance to take the game out for a spin at this year's E3 shows just how much work has been poured into the title since the reveal.

I cannot stress this one point enough. Luigi's Mansion: Dark Moon has a huge amount of detail to its work. I'm not talking visuals, but instead, the level of interaction that you have with your surroundings. There are hidden goodies, animations, teases and special touches all over the game. While the missions you take on are sizable in and of themselves, truly exploring each environment for all the aspects poured into it can add double the amount to your playtime.

To tell you the truth, I was blown away by just how much was crammed into both of the mansions that I played. Everything I set out to explore rewarded me with something. I could suck up the artwork out of a framed painting. I peeled away wallpaper to allow me access to hidden coins. I peered through a pipe to watch a spider crawling back at my face. I watched ghosts play games with one another by looking into mansion windows. I searched rafters for hidden gold bars. This game is absolutely chock-full of content.

This attention to detail really pushes Luigi's Mansion: Dark Moon over the top. It's clear that the developers want this game to feel alive. They want you to explore every nook and crannie that you can find. You'll always be rewarded in some way. A huge part of the fun is not knowing what you'll find...what little nod to the player will be unearthed.

Besides all that wonderful attention to detail, there's also been a few upgrades to the core mechanics of Luigi's Mansion. The strobe feature of your flashlight plays into a number of scenarios. There are light locks that have to be blasted to let you in. There are bombs that can be activated if you accidentally hit them with light. There's even a rainbow-colored flashlight beam that reveals hidden areas in the environment. Who knew that a flashlight could do so much?!

I haven't even talked about the ghost wrangling yet! Once again, you'll be fighting off zombies by trying to vacuum them up. They'll drag you all over the rooms, trying to fight off their final resting place in your contraption. Finally nailing a ghost and sucking them up is just as satisfying as ever. It might even be more engaging this time around, which is thanks to the new ghost types. Big, small, all different colors and much more aggressive to boot!

News on Luigi's Mansion: Dark Moon went quiet for quite a long time there. Now I know what was going on behind the scenes. This game is looking to best the original in every way possible. New ghosts, environments, attention to detail and level of interactivity that trumps everything that popped up in the GameCube great. As of right now, this title looks to be Luigi's greatest adventure yet.

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