Co-opinion: XCOM: Enemy Unknown
Posted by Joystiq Jun 11 2012 16:00 GMT in XCOM: Enemy Unknown
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Jess Conditt: First, I have to paint a picture for everyone: Mike Schramm, tall dude extraordinare, so giddy with anticipation that he resembled a puppy in a canine candy store -- that's how he entered the XCOM: Enemy Unknown preview room. I, on the other hand, had no previous experience with the franchise, yet by the end, my tail was wagging a bit as well. Mike Schramm: To be fair, I can look puppy-like at almost any time: Big ears, wet nose. But yes, I was excited to see XCOM, and as you may have already heard in all the hype from the show, the core turn-based gameplay did not disappoint. Turn-based strategy RPG scratches a core (flea-based?) itch in my soul, and between this game, Skulls of the Shogun, and iOS games like Outwitters and Hero Academy, this genre's on the cusp of a renaissance. XCOM's turns move easily and quickly, and the game's interface is great at getting out of the way and letting you make strong choices.



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