It makes sense for EA to call its new racing game Need for Speed: Most Wanted. It's spent multiple titles and a lot of money shoring up the Need for Speed brand on all kinds of platforms, and while the Most Wanted series (known for racing from an underground perspective) isn't the strongest, it's about time EA released another game bearing that title. And after the success with Need for Speed: Hot Pursuit in 2010, it's not surprising that Criterion's been given the task of making it.
But just a few seconds with this game reveals a deeper truth: This is really a secret message from Criterion to its fans, funneled through EA's branding channels. Need for Speed: Most Wanted is an open-world racer in a beautiful city. It's full of various events, environmental features to find, and a social backend that's full of information and ways to connect and compete with fellow players.
In other words, it's Burnout Paradise 2.
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