Final Fantasy Creator's Next Game Is Just The Kind Of Complex, Meaty JRPG I've Been Waiting For
Posted by Kotaku Jun 12 2012 18:30 GMT in The Last Story
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#thelaststory A long time ago, the combat in Japanese role-playing games was extraordinarily simple. Classic turn-based RPGs would hit you with a deluge of random and scripted battles. To beat them, you'd select options like "fight" or "magic" from a series of dropdown menus. You'd usually only die if you were under-leveled, in which case the solution was also extraordinarily simple: Go level up. More »

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