Tekken boss talks Wii U CPU again, Tekken X Street Fighter Wii U interest, Smash Bros. input
Posted by GoNintendo Jul 12 2012 18:12 GMT in Nintendo Stuff
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A portion of a Nintendo-Gamer interview with Tekken boss Katsuhiro Harada...

NG: How has it been developing for the Wii U? Is it a relatively easy system to develop on?

KH: The first thing we don’t really know at the moment is the release date of the hardware itself, then we’d be able to release more information about our game in particular. Regarding the hardware, the graphical processing capability is not bad at all. We’re actually able to do pretty much what we want in that regard. The one thing where we do kind of have to put our heads to good use is with the CPU itself – I guess because they’re trying to keep energy consumption pretty low we really do need to come up with some unique ideas to make good use of the CPU in order to attain the goals we need to for the game.

NG: Now that Namco is very much on board with Wii U is there a likelihood that we’ll continue to see Tekken games on Wii U in the future, maybe the upcoming Tekken X Street Fighter?

KH: That’s a very difficult question to answer right now because it seems like if I did people would take that and run with it. I guess I can say I’ve always wanted to provide various different ways for many different audiences to pick up our games and this is one approach to that, so hopefully we can continue with that aspect.

NG: As you said earlier, Namco will be working with Nintendo on the next Smash Bros. game and, from what we understand, some of the Tekken team will be working on the game. Can you assure some of our more concerned readers that Super Smash Bros. 4 is in good hands?

KH: Well I guess the main point is that obviously the director is still Sakurai-san and he’ll still obviously be the lead on the project. But as far as staff on our side at Namco Bandai, I guess our foreign fans are excited about the involvement of Tekken staff but if you look at it in general, including Japan, a lot of the staff involved have been known for working on many famous titles throughout our line-up both past and present, and these are all individuals who have worked directly in the development teams on various projects and have a lot of experience in their respective fields. So I think that it’s safe to say we can expect a really good title to come out of that.

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