Masters Of The Profane: Warlock Multiplayer
Posted by Rock, Paper, Shotgun Jul 12 2012 21:00 GMT in Paradox Interactive
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When Warlock was announced I was so pleased at the prospect of turn-based spellbiffing that I didn’t notice that multiplayer was missing from the list of features. By the time someone pointed out to me that I’d be unable to challenge other budding masters of magic to spelling bees I’d already imagined raining fire on the armies of friends and enemies alike, so I just chose to accept multiplayer would be added closer to release. It wasn’t. But a multiplayer mode will be going into beta in the not too distant future and, being one of the foremost magicians in the land, I was invited to try it out. Four players, four and a half hours, stalemate. So why do I feel like I lost?

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