Polytron bringing back Fez patch, won't fix save issues
Posted by Joystiq Jul 19 2012 02:00 GMT in Xbox Live Arcade
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After seeing major issues with a patch released for Fez on XBLA, Polytron and Microsoft decided to pull the patch from servers, returning the game to an earlier version. But now Polytron has posted that the patch is coming back, and it will not, repeat not, be fixing the issue where players may lose their save.

Why's that? It's a numbers game, says Polytron. The patch fixes multiple issues with the game (including framerating and loading problems, death loops, and more), and the save corruption issue affects less than one percent of players overall. Because sending out another patch to fix the first patch would cost Polytron "tens of thousands of dollars" to get the game re-certified by Microsoft, the patch is coming back, and any players thus affected by the save issue will just have to deal with it.

Polytron points to this as a major drawback with Microsoft's Xbox Live Arcade service, in that the company charges exorbitant fees to developers to release even free updates and content. "Had Fez been released on Steam instead of XBLA," posts Polytron, "the game would have been fixed two weeks after release, at no cost to us." Does that mean a Steam version is in progress? "Only a few months left to our XBLA exclusivity!" says the company on Twitter.

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Fez actually kind of looks like a pretty good game.

Reply by sunglasses Jul 19 2012 07:51 GMT

I was already skeptical about Fez and what I've heard of it. Playing only confirmed my fears. It's pretty awful at trying to be a game. At least other "RETRO" indie games try to have some semblance of gameplay; Fez is basically a $15 art show.

Reply by Viddd Jul 19 2012 08:02 GMT
i wouldnt call fez art
someone stole ideas that have been already done and put a poor excuse for art on it. even games that aren't trying to be art are more like art than fez. fez is another example of why game developers(indie and not indie) should stop trying to make their games look "retro." old video games didnt even LOOK like that. yes you can see the pixels but they actually did they most they could with those pixels, not just make some lazy graphics and be like "oh its a cool looking thing i think its very artsy"
Reply by Nastasia Jul 19 2012 09:49 GMT
what nas said
Reply by Tails Doll Jul 19 2012 20:42 GMT
I said it was an art show, I never said it was art. The Best Gamers really covered it well.
Reply by Viddd Jul 19 2012 21:02 GMT

I realized this not too long ago, indie developers are a lot like photographers. When they do something small, they think they are destined for something. "Hey look, I took a black and white picture of a law chair!" "Hey look, I can do all pixel stuff and call it cool!" It's just my opinion.

Reply by sunglasses Jul 19 2012 23:54 GMT
but art shows are for ART not garbage
dude photographers arent even like that, good photography has a purpose and actually looks good. i think you mean teenagers who use instagram daniel
Reply by Nastasia Jul 20 2012 05:03 GMT

Yes, I was referring to teenagers. Actual photographers are good, not instagram crap.

Reply by sunglasses Jul 20 2012 06:06 GMT
nas ur photos r boring
Reply by Slim Jul 20 2012 07:02 GMT
get a job
Reply by Slim Jul 20 2012 07:02 GMT
never call a teenager with instagram a photographer
they want that
Reply by Nastasia Jul 20 2012 10:30 GMT

I think Fez's perspective-based platforming is a pretty novel idea; I just wish the levels, which make or break platformers, were more complex and challenging.

While the game's aesthetic is pretty simple, the game in action--with its look and sound combined--does feature a pretty neat little atmosphere. It's atmosphere doesn't feel like "generic retro platformer #62."

Reply by Lord Crump Jul 20 2012 18:23 GMT
Rotating the level to reveal different perspectives that alter play isn't a new concept. People think this is revolutionary or innovative when people have did this kind of thing for years.
Reply by Viddd Jul 20 2012 22:50 GMT
in fact didn't super paper mario, the game this site is based on, do that as well?
Reply by Super-Claus Jul 20 2012 23:32 GMT

Well, I downloaded the free demo on Xbox Live, tried it out, and didn't like it.

Reply by sunglasses Jul 21 2012 01:16 GMT
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