Two Tribes on how Toki Tori almost didn't make WiiWare, Wii U thoughts, 3DS interest
A portion of a Nintendo Life interview with Two Tribes' Collin van Ginkel...
NL: What made you choose WiiWare as the platform for this first comeback?
CvG: To be honest, it stated out as a title geared towards Xbox Live Arcade but ended up on WiiWare in the end. Having said that, we've always made games that fit Nintendo's target audience, so it was a great fit.
NL: Are you able to tell us about the process of producing this title for Wii U, and expand on the GamePad features such as Tokidex?
CvG: Since we started developing Toki Tori 2 before the Wii U option was available, we've been spending most of our time getting the game running smoothly on it until now. It's been surprisingly easy and only the audio is still being worked on.
This means we've reached the point where we can start implementing the Wii U specific features, of which the Tokidex is the feature we've talked about in our recent blog post. Basically it allows you to use the GamePad as a viewfinder of a virtual camera, taking shots of the game's creatures. It's a bit like Pokémon Snap in that regard, but perhaps a bit more simplistic, since it's only a part of the whole package.
Aside from that, Toki Tori 2 can be played fully with the traditional controls available on the GamePad and will thus allow the entire game to be played on it without the need for a TV screen. Which we think is a pretty great feature of the Wii U.
NL: We must ask, do you have any 3DS plans at the moment?
CvG: We're trying to get more of our games on 3DS, but it's not our main focus right now. We may have something to announce in the coming months, but no guarantees at this point!
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