A portion of an MTV interview with Gearbox's Chris Brock...
MTV Multiplayer: Could you talk to us a little about the origins of the Escape mode? How did the Gearbox team decide this absolutely needed to be in-game?
Chris Brock: When deciding what modes we wanted to create for Aliens: Colonial Marines, we deliberated over what types of experience would feel reminiscent of the films in terms of what the Marines’ motivations were. Something that really resonated with our team was the idea that the “objective” is just to make it from point A to point B while under siege from these killing machines.
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