Metal Gear Rising's Controls Seem Painfully Counterintuitive
Posted by Kotaku Sep 21 2012 09:30 GMT in Gaming News
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#metalgear Going into Metal Gear Rising Revengance at the Tokyo Game Show 2012, I was sure I knew what I was in for. After all, I have played (and liked) plenty of Platinum's previous titles—i.e. Bayonetta, Madworld, and Anarchy Reigns. Yet, my time with Rising was plagued with a major issue stemming from the game's incredibly counterintuitive controls. Simply put, I could not figure out how to block, dodge, or counter. More »

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