Assassin's Creed III gets day-one patch
Posted by GoNintendo Oct 30 2012 15:17 GMT in Nintendo Stuff
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No word on whether this patch will hit Wii U on day one...

Bug Fix

- Animus Synching tutorial, fixed an issue where the player could think he’s stuck in an infinite loading when getting to Boston after the end credits
- Fixed a bug where counter-killing with the bow does not always work
- NPCs spawned too far away could end up being of the wrong type
- Camera could remain stuck after the player being respawned
- Player could remain stuck after diving from a waterfall
- Player could remain stuck if he exits a slopped hay stack at a certain angle
- player would always get immediately detected when performing an unarmed stealth assassination in another guard’s back
- Under rare circumstances, the crowd would stop spawning
- Fixed an animation glitch when interrupting the reception from high profile jump
- Fixed various occurrences of missing sounds
- In some cases, the Animus Database sound ambiance was not stopped when exiting
- Various stats and leaderboards were not showing up properly
- Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long

Crash Fix

- Possible crash that could happen if the player blends in a crowd group where some NPCs haven’t spawned yet, and while blended performs a kill.
- Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees
- Possble crash that could happen when calling a brotherhood trainee with the snipe ability

Naval Missions

- Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled

Side Quest

- Brawler Challenges 3 – Task “Own every weapon available in the stores” would not complete when the player expects it to.
- Fort Monmouth and Fort Division – Quest objectives would fail too early without the fort resetting properly
- New York delivery mission – Game asked for a different item (deer heart) than what was showed to the player (venison)
- New York Liberation Missions – Possible that the game would wrongly display that 2 of the districts were completely liberated when it’s not the case yet

SPOILER FIXES (Like, seriously)

Homestead

- Mission “HAPPY EXPECTATIONS” – Game could remain stuck on a white screen when starting the mission
- On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris’ cave’s entrance

Naval Mission

“OAK ISLAND” – Player could pass through the ground when diving into the cave
- “OAK ISLAND” – Wolves could stop attacking the player and remain stuck

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