We’ve posted surprisingly little about audio-visual wunderkind Proteus, which I suspect is to do with the fact that, as a primarily sensory experience, it’s far more difficult to describe than it is play. Certainly, Ed Key’s ambient exploration game has at least three staunch fans in Castle Shotgun – myself, Jim and Adam – and it would be remiss of us not to encourage any and everyone who is introspection-inclined to play it.
Of course, to do so involves spending money on the current unfinished version without being entirely sure what you’re in for – no demo as yet, alas – so as an alternative why not watch Ed and the game’s musicman David Kanaga play Proteus live on stage at GameCity last week?(more…)