Scribblenauts Unlimited - cut multiplayer idea, Nintendo collaboration, early dev kits 'n more
Posted by GoNintendo Nov 09 2012 20:47 GMT in Scribblenauts Unlimited
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The following info 'n comments come from Creative Director Jeremiah Slaczka...

"We be actually, I think, the first North American developers t' see the Wii U. we be very close t' Nintendo 'n we've done very well on their platform, so they came by 'n showed us a prototype a the Wii U 'n said 'What do ye think about it?'"

- the team be originally trying t' make a pointer-friendly keyboard for a Wii Scribblenauts a year prior
- the idea be scrapped when 5th Cell be shown the Wii U
- 5th Cell got multiple Wii U dev kits throughout the process, with hardware changing all the time
- sometimes the dev kits only had their project running at 10FPS, but eventually they got up t' 60FPS as dev kits advanced
- the idea t' include Nintendo characters be pitched t' Nintendo back at last E3
- Miyamoto even discussed the idea, offering up ideas a how the characters best appear
- the team originally wanted Donkey Kong, Metroid 'n Pokemon as well, but there just wasn't time t' do it

"Our programmers have talked about, from DS t' 3DS [t' Wii U], it be definitely gotten better. Nintendo has continually focused their SDK t' be more user intuitive. A lot less proprietary stuff, a lot more stuff that everybody knows already. So it be not relearning stuff. a Nintendo stuff, I would say it be definitely the best they've done, I've heard from programmers."

- 5th Cell sees Nintendo realizing that online be very important this time around

"I definitely saw a policy change. they be definitely much more interested in, uh, not the mateys codes, not [being] as mateys code-heavy anymore. They kind a realized 'n understand online be very very important for a console."

- 5th Cell didn't have time t' include Miiverse-specific implementation, but wanted t'
- versus multiplayer be created/tested, but the team didn't end up liking it



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