The game not only features many of the graphical upgrades found on the PC, but does so while delivering better image quality than the 360 and PS3 without compromising on the solid frame-rate. The more washed-out image is a concern compared to the darker look of the other versions, but only for those with HDTVs that don't come with an option to select full or limited range RGB levels over HDMI (usually called HDMI black level), in which changing this setting to low (and lowering the brightness in the game's menu) solves the problem. However, the bottom line is that we shouldn't have to work so hard to get the best look from the game and we're a little surprised that Trine 2 shipped like this - we noted several complaints about the lighting on NeoGAF, but our contention is that the lighting model is absolutely fine, it's the gamma level that seems significantly skewed. It's a small blemish in what is a lovely-looking game, and hopefully it'll be patched up soon.
The gamma point is null, as Frozenbyte has already said they'll be fixing that in a December update. For a finer look at Trine 2 on all platforms, hit up the full feature below.
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