Sins a a Dark Age ain’t what it used t' be. In spite a me totally sly, semi-misleading opening remark, I don’t necessarily mean it’s worse. However, I have no idea if it’s better either. It’s just, ye know, different. In short, though, Ironclad’s decided t' remove the RTS-like Commander role from it be MOBA flagship, so now it’s hoping t' weave between the toes a titans like DOTA 2 'n League a Legends by emphasizing RPG aspects. “Realm Quests,” as they’re known, be triggered by a Left-4-Dead-ish Quest Director 'n introduce special conditions into otherwise standard MOBA matches. “Imagine dealing with the threat a a vermin carried deadly plague, welcoming the arrival a timely reinforcements, ordering yer own personal troops, escorting a merchant convoy, hauling back stolen treasure, racing t' gain favor a a powerful ally or even working cooperatively with yer enemy against a deadly common threat,” says Ironclad. More details after the break.
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