Two men are fighting in space, as is often the case. The Earth, beautiful in blue, watches through a massive window while the two brawlers scuff and smash the sleek interior of a space station. I'm rooting for Batman, but my health bar's on the wane.
According to NetherRealms Studios Producer Hector Sanchez, this build of Injustice: Gods Among Us hasn't been tuned properly, so it's no surprise to see my masked nemesis, Bane, breaking my back over and over on difficulty spikes. To compensate I keep looking for an opportunity to activate Batman's special attack, in which he summons his hammerhead shark of a car to crush his opponent. Wondering how it gets up there - in space, at this hour - is a bit silly.
"It's a video game," says Sanchez. Everyone in the room chuckles, shaking off the perils of pondering the logistics behind a fighting game super move. That's a story on a microscopic scale compared to the one Injustice: Gods Among Us really wants to tell.
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