Fuse is a difficult game to preview; it's a busy experience with plenty of interconnected systems and a HUD that brims over with symbols, numbers and meters of various sorts. Insomniac's coming shooter thumbs its nose at the current era of clean user interfaces, which attempt to disguise vital information in natural ways, in favor of the bright-as-can-be notices found in old-school arcade games. It's a retro style that, in the face of modern titles, feels decidedly fresh. Further complicating the experience is the ever-present nature of your squad, working together as a foursome set out to destroy enemy lines.
The trick with Fuse is that the four-person squad is always present: whether you're playing with friends, computer-controlled bots, or a mixture of the two. Fuse features a "Leap" system, allowing players to jump quickly between each character to command their unique skills. Insomniac says its goal is to give players the opportunity to fill every role.
"We've built this game from the ground up with that in mind," Insomniac president and CEO Ted Price tells Joystiq. "We wanted to make sure that there are always four characters in the game but you can have just as much fun by yourself, or with one friend, two friends, or three friends. So that's been our design mantra from the very beginning."
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