Castlevania: Lords of Shadow - Mirror of Fate created to keep MercurySteam alive, was delayed for quality
Want to know how Mirror of Fate came into development? MercurySteam originally started the project as a way to keep busy and avoid being shut down.
"That is the nature of game development. Look what's happened to [Darksiders developer] Vigil. Generally you do ramp up towards the end of a project and then you do let some people go. But, basically, we put everything into Lords of Shadow. The studio banked everything on it. It was, literally, if we don't have a project by the end of the month, we're finished."
That wasn't the only blip on the radar that Mirror of Fate saw. The game was originally delayed from a release last year. This was in response to some negative opinions at E3 and to improve overall quality.
"We just weren't happy with certain elements of it. The combat wasn't right. The lighting wasn't right. The framerate wasn't good. So we delayed the game. We felt we wouldn't be happy putting the game out there like that."
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