Coming from a blog post by Jools Watsham...
Not only must we complete our playable demos – of which we have Mutant Mudds Deluxe (Wii U) and our new FPS (3DS) – we also need to design and create banners and merchandise for the show. This year we decided to go with the ever so fancy vertical banners. They are 30”x80” – imagine the size of a sturdy door – quite large! One for Mudds, FPS, and our latest release: ATV Wild Ride 3D for the 3DS.
Our 3DS FPS has been an especially challenging task that we thrust upon ourselves. Not only have we needed to get the playable ‘Atmosphere Demo’ in shape to show off, but there’s the fact that this is the reveal of the game to the world. No pressure there, right? This has forced us to finalize the name of the game, the game logo, and the key imagery that hopefully embodies the game theme at a glance. I know that the world will quickly judge and decide whether we have successfully presented an appealing game or not in just few days, but personally I am feeling really good about the game.
Check out the full blog post here
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