Ubisoft details the Assassin's Creed creation process and their '101 gameplay ideas'
Coming from a GDC panel with Ubisoft writer Corey May and lead mission designer Philippe Bergeron...
- May is focused on building up the story, making the characters and their relationships important to the player
- Bergeron and his colleagues aim to deliver fun mission gameplay, and stay within the various technical and developmental limitations shared by the entire team
- May and Bergeron both focus on research at the outset of the process
- for each game, the team picks an era first, and then looked for potential locations, specific events to portray, major characters, "potential Templar targets," and possible protagonists
- while May picks characters, Bergeron's team brainstorms various mission ideas
- Ubisoft has an internal document containing "101 gameplay ideas"
- this has been reworked since the original Assassin's Creed
- once all the mission plans are completed and his early script scenes are done, May takes the mission design documents and pastes them directly into a file that eventually becomes his finished script for the game
- this process is "the ultimate expression of our collaboration"
- mission designs created by Bergeron's team are then used as "the skeleton and the backbone that I work off of."
- after this, the work of coding and testing the game begins
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