Magicka: Wizard Wars 'not a MOBA,' revenue model still up in the air
Posted by Joystiq Mar 27 2013 01:00 GMT in Paradox Interactive
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For Paradox North's Executive Vice President, John Hargelid, Magicka: Wizard Wars has been labeled improperly as a MOBA. It features themes seen in the genre, but for Hargelid the differentiator is the simple gameplay that provides a vehicle for high-level tactics.

"This is why we think we're not a MOBA," Hargelid said. "Magicka: Wizard Wars is much more skill-based, much more hardcore to be honest. At the same time, anyone who hasn't played this type of game before can simply be satisfied by gameplay. It's quite simple to get into it and it's not this 40-minute game mode you have to learn what the progression looks like and halfway through, you'll know if you lost or won."



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