Infinity Ward not interested in talking about the tech behind Call of Duty: Ghosts
Coming from a Polygon interview...
"We're not engine guys, in the sense that we don't sell our engine. We're not trying to market our engine. We don't even, you know, name it. It doesn't even have a name. It's just called IW6 because it's the sixth engine we made, so we just call it IW6." - Mark Rubin, executive producer at Infinity Ward
That's the kind of approach I like to hear. It's not about the game's engine or how many polygons it pushes, it's about the experience the game offers.
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