Batman: Arkham Origins Blackgate - more details, off-screen Vita footage
Posted by GoNintendo Jun 12 2013 16:29 GMT in Nintendo Stuff
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Direct link and another video here
- Countering and combos are present
- 2D action in a 3D world
- Epilogue to Origins
- Press demo has you interacting with Catwoman, racing along rooftops to gain access to Blackgate Prison
- Blackgate prison is the backdrop for the entire game
- This infamous penitentiary serves as a holding place for Gotham City’s vicious, yet sane, criminals
- Blackgate built as one cohesive setting
- Explore the facility as long as your equipment permits it
- Bosses can be battled in any order
- Traditional experience system has been replaced by what gadgets Batman has access to
- Entire prison is designed to progressively open and unlock as the Dark Knight finds himself with more resources and options
- What items and battles you acquire in what order will affect how you engage with enemies in the future, and apparently play into how the story will end
- Similar to how Batman will automatically adjust to enemies located on his peripheral, players are able to navigate a fully 3D world while still operating on a 2D plane
- A tower in the far background will simply be highlighted and prompt players to press the R button
- One click and the Caped Crusader pulls out his grappling hook, zips over, and continues to move to the right towards his destination
- Corners, twists, and turns are likewise easy to manage as the game dynamically shifts camera angles and footing
- Activate Detective Mode with the touch screen
- On the Vita, this is handled by directly pressing on the game’s primary screen, creating an X-ray overlay
- With the 3DS, this action will be split – pressing on the lower screen to reveal secrets above, but mechanically the idea is the same
- 3DS and Vita versions practically identical
- Vita is higher resolution
- 3DS displays more info on the bottom screen

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