Coming from a Kotaku interview...
"I prefer not to say much about that. In fact it's very important that I don't speak much about it, because it changes. You know, in development, at one point the game is fantastic, the team is the best in the world, [but] in the process they cannot perform as well, because they probably were too.. they sold too much [internally] and had problems delivering. I think we try to make sure each team has all the support it needs to create high quality product." - Yves Guillemot, CEO of Ubisoft
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