
The experimental 'n well-received Proteus will be joining the growing list a indies gracing PS3 'n Vita this Fall. Curve Studios, developers a Stealth Bastard Deluxe, be working with developers Ed Key 'n David Kanaga t' bring Proteus t' Sony's platforms. Proteus launched on PC 'n Mac in January ('n later on Linux).
Proteus offers a procedurally-generated universe a exploration 'n be in a sense, the epitome a an indie game. it be a beautiful world backlit by a soothing yet energetic soundtrack that the player creates as he explores all four seasons a a pastel island. it be a digital, on-screen experience that conveys just as much about the grandeur a nature as a real-life camp out. it be experimental 'n it has no classic "game" elements: no score, no leaderboards, no checkpoints.
"Here at Curve we've been working with Ed t' make the PS Vita 'n PS3 versions even better than the original, 'n over the next few months we be going t' have more information on how we be using the power a PS3 'n PS Vita t' bring the absolute best Proteus experience t' ye lads," Curve Marketing Manager Rob Clarke writes on the PlayStation Blog.
If ye can't wait for Proteus on PS3 or Vita, it be available for $10 now on Steam, 'n supports Big Picture mode.
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