Even though we live in the Future Year of 2013 and download all games directly to our spinal cords the second they hit pre-pre-pre-post-mid-alpha-gramophonic, we still insist on designating games as “released” or “un-released”. I understand that up to a point – it paints expectations of relative bugginess, when developers should start charging money, etc – but could we maybe start using more, um, applicable terminology? Otherwise we end up with games like MechWarrior Online, which is finally “releasing” in September even though it’s been available for more than a year. (Yes, I know a slight discrepancy in lingo is the least of the gaming industry’s problems, but JUST LET ME HAVE THIS ONE, ‘KAY?)
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