Ubisoft on Assassin's Creed IV - There was always a desire to create a pirate game
Coming from a Forbes interview with director, Ashraf Ismail...
“Internally, we’ve always wanted to do a pirate game. But to do a pirate game, and to do it justice, you need naval, you need land, you need cities and organic environments. With Assassin’s Creed III it seemed like the team was pushing a lot of things at us that could be used.
[Creating an open world] - making sure that there were enough tools in the game so that it was fun – to approach a challenge, to approach an island, to approach a fight scene the way you wanted to. Two, making sure the tech was capable of handling it as well. So from a game mechanics perspective some of the things we’ve pushed because of that open world is the progression system – making sure that the Jackdaw had a massive range of upgrades you could define your play style with.
We also needed a huge variety of enemies for the Jackdaw – ships that were way too tough for you to fight at the beginning of the game, and still presented a challenge at the end of the game. So, we spent a lot of time on the enemies.”
Full interview here
Related Posts:
Sign-in to post a reply.