oh heres another one: how about when you get coins in another players level and complete that level the coins you got get added to your spendable money in the game? (This was probably the intent anyways and if it was I don't remember)
Problem with level coins being linked to spending money is that people could just create levels that have nothing but 100 easy-to-reach coins for one another to inflate their spending money.
then make it so you have to spend your coins to place coins in the level, that way the money loop gets cut off. Also make it so once you get the coins they don't respawn.
heres another great idea from dim: make it so the default bit a player has in their level is the gray bit, but for every level they make they have to purchase the right to use the other bit types in their level.
oh heres another one: how about when you get coins in another players level and complete that level the coins you got get added to your spendable money in the game? (This was probably the intent anyways and if it was I don't remember)
then make it so you have to spend your coins to place coins in the level, that way the money loop gets cut off. Also make it so once you get the coins they don't respawn.