Assassin's Creed IV dev team was over 900 strong, features 2 hours of cut-scenes, won't feature multiple worlds
Posted by GoNintendo Oct 15 2013 17:27 GMT in Nintendo Stuff
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Coming from an Examiner interview with director Ashraf Ismail...

"On this game, we’ve had over 900 people working on it. With the Assassin’s Creed machine and being the game director, even I am sometimes amazed. It takes 900 people to create the content for this game, so to try to do multiple worlds that are all big and fleshed out with unique characters in them, I’m not sure it would bring that much to the player.

For the cinematics that are included for the whole game, it’s [comes to about] two hours of cinematics. Two hours is a lot, that’s a full-length movie, but we did that so we could actually polish those two hours. They are quality animations, they all look good, there’s no clipping, and the facial is really great. Other games will do three hours or four hours and at some point, you can see that they just ran out of time.

So I don’t see us ever doing that where we have multiple, big worlds. I do see this idea where you are playing in different mini-worlds and you are playing as different assassins, but I don’t think you’ll ever see America with Connor, Ezio in Italy, and the Caribbean with Edward in one game. I don’t think it makes sense for us to do."

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