RPG Elements Keep Us Playing, For Better And For Worse
Posted by Kotaku Oct 25 2013 00:46 GMT in Gears of War
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You spend time or energy, you gotta get something out of it. Self-improvement. Money, maybe. Experience, at least. This simple idea is so powerful and pervasive that if course games have modeled it—experience points, levels, and skill trees (otherwise known as role-playing game elements) are things that have been around for a while. But it wasn't until this generation when the ideas overtook nearly every genre.Read more...



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