Ubisoft not likely to expand upon Connor (Assassin's Creed III) story
Posted by GoNintendo Nov 07 2013 07:41 GMT in Nintendo Stuff
- Like?
Coming from a Reddit AMA with Ubisoft writer writer Darby McDevitt. Mr. McDevitt was asked how likely it was that Ubisoft would tell more of Connor's story from Assassin's Creed III. He quickly responded with "Not very. We want Tumblr to pick up where we left off." Later on, he egave more of a complete answer.

Firstly, though my answer was terse, I am not being snide when I say I am eager to see how fans continue our characters' stories in other outlets and mediums. Tumblr and live journal and dozens of other sites provide perfect outlets for AC fans to continue the stories of their favorite characters. I absolutely love this process. I love the fact that people have discovered resonant topics and characters in our universe. I love the fact that fans can expand or elaborate on points they feel have not been well addressed. This should happen as often as possible. Take what we begin and make it your own. Remix and remake. This leads to wonderful things.

That being said, it would be wrong to imagine that anyone is "brushing Connor off" ... we planned the Edward, Haytham, Connor saga more than 2 years ago, long before any of you had heard Connor's name or learned his backstory. We had no idea how he (or Haytham) would be received, but we had our own long story to tell, and we embraced it. And it was our hope that — taken together — this saga would represent the story of a family... a migration, a mixing of cultures, and a dashing of ideals... Connor played his part, Haytham played his, and now Edward has had his say too. The fact that Connor's story feels incomplete to you is unfortunate (and likely made worse by the cut dialog people found), but this only means there is more room for your imaginations to take over.

Don't rely on us to deliver new content... make your own stories. Finally, there is ALWAYS room for interesting things to happen in the AC universe. We are open to many ideas. But it's also important to realize that we make critical decisions YEARS before they come to fruition... which means we cannot usually respond immediately to fan reactions. This is why petitions aren't terribly useful... we're on a completely different schedule. But we are eager to see what you do with our characters... the stories you tell, the places you go. That's why we do this. Thanks for your reply, Zoe.

Link

Related Posts:


Sign-in to post a reply.