It's Hard to Make a Game When Nintendo Doesn't Use Xbox Live, Says Dev
An unidentified developer of a third-party game that launched with the Wii U—and man, that shouldn't be too hard to narrow down—has written for Eurogamer a thorough post-mortem of his studio's experience developing for the console. It touches familiar themes of the console's struggles, but in a more detailed, firsthand way.Read more...
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