Francis why don't you add Scratch scripting to betalands?
Posted by Fortran Jan 25 2014 23:03 GMT in betalands
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Come on be realitsic, your shitty implementation of "pathing" tiles doesn't work at all. Considering the dawn of custom items, I really think it's about time you add scripting. I think (probably your own implementation of) Scratch would be ideal for this. It's very simple to learn (even children use it), would work great on touch-devices, goes with the philosphy of everything being physical blocks, and would be extremely easy for you to control how programs are written so nothing malicious could be written. I believe this is pretty much the only course of action that can be taken without simply adding more dysfunctional tiles that work differently depending on your browser, ISP, location, and history of sexual activity.

My personal idea is the player can write a script by making a "script room", which works like a normal level. Everyone in a script room is in god mode (can't die, can fly). In here, the owner (or people the owner allows) can use bits/blocks specifically designed for your language. Bits can give or recieve a boolean signal, as well as interact with the world and the entity it's supposed to control. You could have a "turn left/right" bit, a "look in front of self" bit, a "change sprite" bit, a conditional bit, etc., and of course a "start" bit to get it running. After the script has been completed, the player can make a custom item as usual, only they could have the option of applying a script to it from one of their script rooms.

This is just how I'd see it, not sure what you would think of personally, or if anyone else has ideas. Please consider this.


Replies:

JS sandbox with http://repl.it 's code or something similar, plus your suggestion.
Best way to satisfy everyone.
Reply by lain Jan 25 2014 23:19 GMT
I think 80% of the things people would want to do with custom items I can program myself and make available with simple form fields. Allowing for advanced things with custom scripting (like AI movement) would be nice, but my focus now is to keep it simple and accessible to everyone.
Reply by Francis Jan 26 2014 00:35 GMT
I see your point. I just hope you find a way to replace those pathing arrows soon.
Reply by Fortran Jan 26 2014 00:37 GMT
Totally remaking Interactive Franis in Betalands if this happens.
Nerr *spins around*
Reply by Gold Prognosticus Jan 26 2014 16:34 GMT
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