You know the fact that the Sly Cooper guys and Ex-Naughty Dog working on it gives the game some semblance of hope, I'm sure they'll *crag* it up somehow though.
IF YOU'RE STRONG, YOU CAN FLY, YOU CAN REACH THE OTHER SIDE OF THE RAINBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Sonic Generations and Sonic Colours were pretty great; plus, with the ex-Naughty Dog guys working on this, this has a pretty good chance of succeeding overall. Then again, it's a game based on a show based on a game.
sonic is extremely overrated and is only kept alive by the same money that's keeping the old geezers on life support running Sega alive, that and the gullible 12 year olds and furfags that buy *crag*ing anything with sonic on it.
You guys say "Sonic is overrated" while masturbating to Mario. Yeah no, 1994's Sonic the Hedgehog 3 and Knuckles is still the greatest 2D platformer of all time.
lol @ s3&k being the greatest 2d platformer of all time. like yeah its really good but uh no. remember rayman origins came out just last year,among other platformers that are totally better
but sonic advanced was better
the controls were tighter than ever, the layout was just as good as sonic 3's, and the game looked and sounded *crag*ing great
Music was shit compared to the MJ-infused Sonic 3. Game used modern Sonic, an inferior design compared to Sonic 3 Sonic. The physics and momentum were way off compared to Sonic 3, plus the level design was bland.
Sonic CD was ruined by bad boss design (such as Metal Sonic), annoying special stages and sloppy execution of the good/bad future mechanic. Sonic and 3 and Knuckles included innovations such as separate powers for each playable character (Shield attack for Sonic, Gliding for Knuckles) that made each playthrough feel unique, as well as a memorable boss at the end of each act (As opposed to the end of each zone). In addition, instead of the game's zones being chopped up into separate, non-interacting spheres, the game would always seamlessly transition into the next level (i.e., the napalm bombing of Angel Island Zone transitioning it from Act 1 to Act 2, and Knuckles destroying the bridge Sonic was on causing him to fall into the Hydrocity Zone); it made it feel like one long uninterrupted adventure. I've played through Sonic the Hedgehog 3 and Knuckles dozens and dozens of times; I could only stand Sonic CD once. As far as the music goes, the only thing Sonic CD has going for it is, indeed, "Sonic Boom," but the actual stage music is beaten out by Sonic the Hedgehog 3 and Knuckles by a thick margin.
I sorta agree with most of what Crump said back there. Sonic 3&K had some fantastic levels and design that I just don't think Sonic CD could top. I felt some of the levels and bosses in the latter just felt too annoying to deal with. Time gates were a crazy cool concept, but they just didn't work out as well as I'd hope. You're way wrong about the music, though. Sonic CD's soundtrack was *crag*ing fantastic. S3&K had some great tracks, but CD edges it out.
Sonicboom fanart xoxoxox
You know the fact that the Sly Cooper guys and Ex-Naughty Dog working on it gives the game some semblance of hope, I'm sure they'll *crag* it up somehow though.
This is how you lose credibility forever.
the controls were tighter than ever, the layout was just as good as sonic 3's, and the game looked and sounded *crag*ing great
^ this
Sonic CD was ruined by bad boss design (such as Metal Sonic), annoying special stages and sloppy execution of the good/bad future mechanic. Sonic and 3 and Knuckles included innovations such as separate powers for each playable character (Shield attack for Sonic, Gliding for Knuckles) that made each playthrough feel unique, as well as a memorable boss at the end of each act (As opposed to the end of each zone). In addition, instead of the game's zones being chopped up into separate, non-interacting spheres, the game would always seamlessly transition into the next level (i.e., the napalm bombing of Angel Island Zone transitioning it from Act 1 to Act 2, and Knuckles destroying the bridge Sonic was on causing him to fall into the Hydrocity Zone); it made it feel like one long uninterrupted adventure. I've played through Sonic the Hedgehog 3 and Knuckles dozens and dozens of times; I could only stand Sonic CD once. As far as the music goes, the only thing Sonic CD has going for it is, indeed, "Sonic Boom," but the actual stage music is beaten out by Sonic the Hedgehog 3 and Knuckles by a thick margin.
You're way wrong about the music, though. Sonic CD's soundtrack was *crag*ing fantastic. S3&K had some great tracks, but CD edges it out.