Aonuma talks Zelda Wii - importance of controls, building off Ocarina, arguing with Miyamoto
“The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already ‘near-perfect control’, is what pushed us on learning how to rack our brains. With Wii it is the same, we want to make the most of its controls. We want the player to control [...]
Sign-in to post a reply.