Steam Client Update Released
Posted by Valve Feb 25 2014 19:38 GMT in Steam
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A minor update has been released for the Steam Client and will be automatically downloaded. The following changes are new in this update:
  • Fixed some games which crashed or failed to launch when installed to alternate Steam library folders
  • Fixed a bug that could cause Steam on Mac OS X to complain incorrectly about case-sensitive filesystems, blocking future updates
  • Fixed a bug that could, in very rare conditions, cause Steam to remove other unrelated files while uninstalling The Witcher: Enhanced Edition

This update also includes all of the following changes from the Feb 19 release:

General
  • Fixed "App already running" error when re-launching app in some cases
  • Fixed some cases where the Uninstall progress dialog could stick around forever
  • Added more UI feedback to the login dialog if Steam needs to download account data
  • Added a Show Password option in Big Picture mode to simplify password entry when using a controller
  • Added IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account
  • Disabled Family Sharing Beta in Offline Mode

Windows
  • Fixed bug forcing Japanese text input to hiragana mode on focus change
  • Fixed repeated crashing in GameOverlayUI.exe when running as Administrator

Linux / SteamOS
  • Added an auto-detect step for audio outputs when booting SteamOS for the first time. You can change the selected output device using the Audio option under settings
  • Added under/overscan and brightness settings to the initial SteamOS startup UI
  • Added support for selecting your sound input device on SteamOS (for voice chats)
  • Fixed device volume not being reset to 100% when changing audio device outputs
  • Improved the error messages when Steam is unable to adjust system Audio settings from within Big Picture mode
  • Updated the Steam Runtime libraries

Mac OS X
  • Fixed launch issues for certain games using non-standard memory allocation routines



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