Ubisoft at GDC 2014 - Full list of panels
Posted by GoNintendo Mar 14 2014 22:09 GMT in Nintendo Stuff
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Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell – Monday 1:45pm-2:45pm

Panelist: Kristjan Zadziuk, Animation Director at Ubisoft Toronto
Summary: A more technical presentation focusing on the animation pillars for Splinter Cell: Blacklist and the technical challenges the team faced, as well as how they overcame those challenges.

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Rayman Legends: The Design Process Within the UbiArt Framework – Wednesday 11:00am-12:00pm

Panelist: Chris McEntee, Level Designer at Ubisoft Montpellier
Summary: This presentation details how the team behind Rayman Legends used the unique UbiArt Framework to build the world in the game.

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Modeling AI Perception and Awareness in Splinter Cell: Blacklist – 2:35pm-3:00pm

Panelist: Martin Walsh, Lead AI Programmer at Ubisoft Toronto
Summary: This presentation is about what works and what doesn’t for modeling perception and awareness in a realistic game.

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Assassin’s Creed IV: Black Flag – Road to Next-Gen Graphics – Thursday 11:30am-12:30pm

Panelist: Bartlomiej Wronski, 3D Programmer at Ubisoft Montreal

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Enter the Stage: Cinematic Dialogue in Performance Capture – Thursday 2:30pm-2:55pm

Panelist: Richie Nietro, Team Lead Audio at Ubisoft Toronto
Summary: This presentation provides a step-by-step look at how the team at Ubisoft Toronto produced the cinematic dialogue in Splinter Cell Blacklist.
Summary: This highly technical presentation is all about nest-gen advancements and what we achieved with new consoles, using Assassin’s Creed IV Black Flag as an example.

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The Art of Child of Light – Thursday 2:30pm-3:30pm

Panelist: Patrick Plourde, Creative Director at Ubisoft Montreal
Summary: How did the team behind Child of Light create the stunning living watercolor art for the game? This presentation explores the process of creating the art as well as various iterations the main character went through before landing on the final version.

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Assassin’s Creed IV: Black Flag Multiplayer – Crafting Good Monetization on the Traditional Console – Thursday 5:30-6:30

Panelist: Damien Kieken, Game Director at Ubisoft Montreal
Summary: This is another panel focusing on monetization and how to make it work while ensuring it doesn’t hinder a player’s experience or make them feel “trapped” into paying to play.

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Super Spy Crash Course: Teaching Players in Splinter Cell Blacklist – Friday 10:35am-11:00am

Panelist: Laurent Malville, Lead Game Designer at Ubisoft Toronto
Summary: How do you make the perfect tutorial? Laurent Malville shows the audience how his team used tutorials to teach players how to be stealthy in Splinter Cell Blacklist.

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Modernizing Splinter Cell’s Gunplay – Friday 2:30pm-3:30pm

Panelist: James Everett, Game Designer at Ubisoft Toronto
Summary: How do you find the balance between realistic weapons and fun weapons? That’s something the makers of Splinter Cell Blacklist spent a lot of time researching and James Everett is bringing their findings to this session.



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