I was at the UbiSoft event where Child Of Light was revealed. It’s the first time I’ve ever been at a press event where an informal queue formed, and the press were ignoring other demos to wait in line to play it. They waited for hours: friends who joined the queue would accost me as I passed* by, begging me to go on a buffet run for them. I’m honestly not exaggerating. Whatever held them in place that day wasn’t the game, really. It looks like a 2D platformer thing: there’s wandering, it has puzzles, and it has co-op; but the art and atmosphere seemed to reach out like the aroma of a cartoon pie, beckoning people in.
The new dev diary below explains a little about how that came to be, with Ubisoft attempting to capture the essence of a living painting by creating development tools that supported their artists and animators. … [visit site to read more]