Apexicon is back. Last year’s Kickstarter didn’t work out, not by a long shot, but the team are back with a reduced target, and a few more months of work and experience under their belts. The game looks like it could be the spiritual sequel to take the place of the actual sequel that Puzzle Quest is weirdly lacking. There are strong differences between the various classes, and special abilities and board control are more important than owning a large dictionary (or internet connection). Essentially, it’s turn-based wordplay combat with RPG elements and that is something I would like more of.
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