Writing about Spirit is a rare pleasure, not only because it looks like a lovely riff on the same ideas that Sword & Sorcery EP lovingly explored, but also because it has a Kickstarter campaign which has already met its goal. And there’s a demo (Win/Mac). The pressure is off, although there are stretch goals, including the rather grand promise of a world double the size of that originally planned and an entire spiritual sequel. The player controls a man who has retired to a remote mountain village but he cannot rest. Beyond a nearby valley lies an ancient temple and he sets out on a journey to visit that temple. The journey may be spiritual. The temple may contain zombies.
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