We chose to go with turn based combat, first and foremost, because we all have fond memories of playing games featuring turn based combat. We wanted a strategic approach to combat and to let the players be able to take the time to think about their next move rather than stressing them out with active time hybrid models or real time combat. There is nothing wrong with either of the latter models, but we feel that turn based combat is a good fit for Earthlock.
Turn based combat: plan your moves rather than reacting
Combat Pairs access unique pair abilities
Chaining of elemental attacks
Enemy states change during combat
Full control over all pairs during combat
Full update here
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