It is the year 2014, and somehow on our wobbly stacks of gamerly plates we have more space games than we know what to do with. I refuse to look this (largely crowdfunded) gift horse-shaped starship in the terribly located exhaust port that resembles a mouth. That said, many of said spacefarers – Star Citizen, Elite Dangerous, Limit Theory, etc – are shooting for the stars with massive Do Everything Be Everything universes, and there’s something to be said for focus. That’s what the brilliant-looking Enemy Starfighter offers in spades. Each level sees you pre-plan your leap into a system from a top-down strategic map and then execute it from the cockpit with squad in tow. It’s a magnificently svelte concept, and there’s a new trailer of it in action below.
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