Last Saturday, at about four in the morning, I found myself locked in a war of attrition with an angry orc. He'd sacked almost the entirety of my kingdom, forcing my meager remaining troops to hole up in a labyrinthine cave system beneath the surface. There I waited, biding my time, as my generals rallied new soldiers. A few dwarven prospectors, a human assassin and a pair of red dragons eventually joined our ranks. As I once again spurred my faithful giant lizard steed onward toward daylight, I could clearly make out cries of terror in the guttural patois of the ruling orcish class.
In the end, I lost that fight. The orcs fell, but a few hundred turns later I was betrayed by a High Elf who had, up until that point, been a useful ally. The world of Age of Wonders 3 is a cruel place, but it's also incredibly addicting. Moments after my former ally ended my quest, I started a new one, this time as a Goblin religious zealot with a fondness for arson.
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