The following info comes from Red Fly CEO Dan Borth...
“Not on purpose, we carved out that we were the Wii guys. They wanted [the Wii port of Force Unleashed II] to be better, but didn’t know what to do really. We built a demo in two weeks with little assistance from LucasArts. Neil Garrett, their head of external production, thought we should do it.
The project moved quickly – way too fast for LucasArts to give us art assets in a timely manner. So we built almost everything from scratch. They kind of kept us on the hook. They told us Force Unleashed III was coming, and there were some rumors we might actually get the next-gen versions to prove ourselves worthy, but they just kind of dismissed us as, ‘You are just the Wii guys. You can’t do that.’ When publishers look at you, you have to fit into their wheelhouse or you don’t get the job.
I got a call from Paul, and he asked me if I would be interested in making a Darth Maul game. I was like ‘Yes, of course, of course.’ They signed us to a contract that was basically, ‘You guys start working on ideas, start working on demos, start working on mechanics.’ It wasn’t really a game contract; it was more like a work-for-hire, month-to-month thing. We started to flesh out our ideas and content and stuff like that. I think after about three or four months we entered into the game contract. It got intimate pretty quick.”
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